Hi! Fellow Samurai,
Another installment of Ten Questions (sorta). This time we talk to master Animator and Visual Effects Artist Jesse Toves. Jesse brings a unique process to creating his comics. They are created entirely digital.  Armed with his computer and his talent Jesse has created a futuristic epic for Samurai The Graphic Novel. 
You can pre-order Samurai The Graphic Novel here: Samurai Pre-Order
Karl Altstaetter
EIC 
Samurai The Graphic Novel 
In two sentences what is your STGN about?
Encoding Bushido is a story about jealousy. It’s Cain and Able with robots.
Where did your STGN story come from? What were your trying to achieve with the art?
My  story came from having a pretty specific objective - to expand my  graphic storytelling vocabulary. The initial objectives for the group  were simple enough - it was to “up” our game, to take our approaches to  the medium and challenge them a little bit. For myself, that actually  meant doing something with far more action, more technical involvement,  and basically more density. So I am answering the question a little bit  backward here, the initial pitch had only the working title of the  Bushido Code, and I knew it would be science fiction. Even though like  most comics artists I started my comics experience with the superhero  genre, it’s never been my wish to do personal work in that genre. My  initial pitch was huge - something other members told me would be more  fitting a long form project and not an anthology like the one we were  putting together. But I was already very attached to the world that was  starting to emerge, and was asked if I could pare down the pitch which  then worked out very well. But I remember the day at work when I found a  few spare minutes to come up with the basic gist of the story - and I  think some of the guys at work were discussing Pinocchio and the various  modern attempts at bringing that story to life. Steven Spielberg’s  “A.I.” was his Pinocchio told in a very science fiction setting and  there is a scene in that film which is basically the inspiration for  Encoding Bushido. In this scene, an artificially intelligent creation  becomes jealous of it’s “sibling” - becomes enraged, and destroys what  is actually just a copy of itself. Encoding Bushido asks a similar  question, that if beings constructed become artificially intelligent  enough to become jealous of one another, what will the dynamics in their  relationship be like?
What was your experience like working on Samurai The Graphic Novel. Was it a challenge?
The  greatest challenge of working on this project has been that I had  already been working on the most challenging and rewarding OTHER project  I have ever undertaken in my entire animation career. My work as an  animator and visual effects artist during the same time represented as  much of a game changer for my career as an animator as Encoding Bushido  represents as an aspiring comic book artist. So the challenge of working  - at various times - 10-12 hours a day, seven days a week on a  television series AND working on self publishing my other books AND  working on Encoding Bushido represented the complete use of EVERY WAKING  HOUR of my life for most of 2010.
What was your process for creating your story for STGN? Describe it step by step.
If  I had to describe my process I would have to say it was organic. I have  become a big fan of the “mind-mapping” techniques of engineers and  designers and have even used various computer programs to do so - but  Encoding Bushido began entirely as a mind map asking the essential  questions about what it means to be a samurai. From the mind mapping I  could collate my ideas, write a pitch, the pitch became a plot, the plot  became a rough script, that rough script was enough to generate  thumbnails, then I refined the script a little according to some ideas I  had doing the thumbnails, I made rough pages from the thumbnails and  more refinements to the script. Now I know to some people this is going  to sound very backward, but I did not make a final design for anything  before finishing the script. I literally thumbnailed everything without  the benefit of final concept art - the style I was going to use,  virtually nothing I did was look development until into the rough page  stage. I did this for various reasons which are mostly related to the  fact that until I knew what the characters were really going to be and  be able to do as informed in the script I didn’t want to lock into  anything visually. In other words, if it was expedient for the story in  some way I would alter the design or approach to something. It has  always been my job in visual effects to follow the demands of the  project and not force my own creative agenda onto something and I wanted  to treat this project the same way. Say for instance I designed  something like a rocket launcher into the character before I started  writing the story. If nothing in the story called for its use I would  feel like I wasted my time. So by the time I was ready to do the final  layouts I had a solid idea of what the characters would be doing, what  they looked like, etc. Sounds kind of backwards but it was important to  me to force myself to think more like a writer for this project.
In one word what best describes your style?
“Loose?”  I don’t really know - I can tell you that the style for my other  project is definitely “Noir” but Encoding Bushido represents a  significant departure from that for me. As a matter of fact, most  elements about any new project I work on will likely be rendered  completely different form one another. Any story I want to tell will  find its “look” or style. Runs very counter to the typical nature of  comic book artists but I don’t want to get stuck in a look forever. I  can’t remember who said this but it’s one of my favorite sayings -  “everything in the world ultimately harmonizes with its ideal shape” and  I like to think the same applies to art. Ultimately everything artistic  finds its ideal form, style, or shape.
How many years have you been creating art?
This  is a trick question - I would have to find in my life something I would  consider art and then determine whether or not I had done that enough  times to represent a decent enough amount of time to … just kidding.  Professionally I have been creating art for maybe twenty-two years.
What's your biggest influence artistically/story wise?
I  don’t think I can name any one person - maybe it comes out in my work,  maybe it doesn’t. There are people I definitely include as artistic  influences because I see the media effects they have had and have to  name them - Frank Miller, Frank Lloyd Wright, Edward Van Halen, David  Lean, Bill Sienkiewics, and J. R.R. Tolkein.
Why do you think the idea and iconography of the Samurai resonate with the imagination?
One  of the first ideas I had about the entire project is that we truly are  “standing in the shadow” of something much larger than any of us. We are  literally standing in the shadow of the concept of the samurai - they  were once very common and now we generally experience their message and  likenesses in popular culture and media and not necessarily in our daily  lives. But like all good ideas, the people who followed these beliefs  left such an indelible impact on the world that we are likely to never  forget that contribution. I think plenty of people would argue that we  are generally experiencing a more abstract and filtered view of what it  was to be a samurai but we are at the mercy of our distance from the  real thing.
If you were a Samurai what part of Bushido (The Samurai code) best describes you. Pick two: loyalty, honor, obedience, duty, honoring your elders/ancestors, and self-sacrifice.
Uggh.  I think this is likely a better question for someone else to answer  about me personally because while I appreciate the ideals behind this  system of honor it truly doesn’t have any meaning under the generally  soft and “milktoast” level of society we encounter today - this isn’t  feudal Japan after all and the consequences of our actions aren’t as  serious as they were when people ACTUALLY carried samurai swords around  and cut your head off for being insolent. Also, culturally speaking,  Japanese people consider different things to be dishonorable especially  in the time of the Samurai. I come from Guam and that is very near  Saipan - it’s an island whereupon the Japanese occupants fearing for  their honor and lives from the invading US soldiers flung themselves  from cliffs with their children in their arms. I think to anyone in the  United States seeing that actual footage - some of the surviving color  footage is shocking even today - would say that taking your children to  their deaths is dishonorable but the cultural view of the act at the  time was that it was traditional and even acceptable. Sorry that’s a  long non-answer - someone, upon experiencing me at my best (or worst) is  more qualified to answer that.
The sword was the main weapon of the Samurai. What is your weapon of choice when it comes to art?
My  opinion. I personally think anything you hold in your hand will  ultimately be irrelevant if you don’t have a point of view about it. If I  had to say something solid, and choose an actual art supply or product I  would say a mechanical pencil - for it’s precision in both writing and  drawing, I have used one of these more than most tools for their  efficiency, portability, re-usability, ubiquity, and balance. They are  never perfect, but it’s the habit of companies that make them to  slightly re-design them every year to stay relevant that I think is  funny and little bit of a fetish.
When you create an idea what's your first action? Write it out? Do layouts? Character designs?
I  obsess. Literally - I obsess about something until it feels real and  then I create something. Most of the time I am already in process on  something which is just labor intensive and already well formulated  creatively so it becomes a matter of using the skills or tools I have to  make it solid. But the first thing is always obsession.
What do you hope readers will get out of your story in Samurai?
This  is a long story and it all begins with a dream I had. I think everyone  at one point in their lives has had to deal with the sting of jealousy  in some way. The dream in question went something like this - I was  alone and fighting two giant snakes, I managed to fight both of them to a  draw, holding each one of them under one of my fists. I woke up that  morning and felt awful, the anxiety of a situation like that was  palpable and I happened to find a book on the medieval interpretation of  dreams. Under the category of snakes, one of the most common  interpretations of the appearance of a snake in dreams was jealousy. At  the time I had been working at a company where I felt I was not getting  the same credit for my work as other employees, and it was my opinion at  the time that the attention on these other people was largely  undeserved. If there is anything I would like a reader to take away,  it’s that jealousy is poisonous - whether or not they are able to deal  with it, move past it and learn from it is really a matter of whether or  not you are even capable of detecting and recognizing it.
What are your latest projects or projects you are going to be working on in the future?
I  want to finish a short film idea I had worked on for many years before  realizing like a lot of independent filmmakers that I would need more  money, technical know-how and time before I could make it a reality -  it’s a western and will likely take several years to finish.
Currently  though, I am working on finishing a series of comics called “Trouble,  Guts & Noir” that began as entries in the annual 24 Hour Comics  Challenge. The first two issues are available online on my website at:
I  hope to have the last issue finished in January, 2011. This definitely  falls into the category of “love” project - noir is not at all popular  form and - if I dare say it - it’s one of those aging hipster kinds of  genres. But I love it just the same - the world might be black and white  but some of the people are as colorful and unpredictable as any in  history and I can’t quite let go of the genre yet.
I also update my blog regarding Encoding Bushido on a regular basis here:
I  talk about a lot of stuff that is and isn’t related to the book itself  but all of it falls into the soup that contributes to the overall  experience of making the book. For instance, I blogged about the  software I use in the course of making the book but I also talked about  the overall atmosphere of the industry that the story will be released  into - it’s a more complete look at the world I create in than you may  find in some blogs - who wants or cares what someone had for breakfast  that morning if the blog is supposed to be about a title or new book,  right? But I think everything tends to contribute to the book in some  way or another and is worth writing about there.
 



 
No comments:
Post a Comment